Bill Scott has always enjoyed technology (25 years). And he has always enjoyed interacting with people (even longer). It was a natural to blend the two loves together. For a long time he couldn't decide if he was a designer or an engineer. He finally gave up trying to classify himself and just decided to live in both worlds as much as possible. This passion drove him to create one of the first successful Macintosh games (GATO, 1985), build wargaming interfaces for NATO, found and lead UX Design teams (Sabre), write Ajax frameworks (OpenRico) manage user interface engineering organizations (Netflix), publish design pattern libraries (Yahoo!), talk a lot about it (Ajax Evangelist) and even write a book about Designing Web Interfaces (O'Reilly).
Bill Scott is the Director of User Interface Engineering at Netflix, the world's largest online movie rental service. At Netflix Bill is guiding the UI Engineering team's efforts to continue Netflix's excellence in user experience, improve client performance and refactor the presentation tier to use the latest best practices for both the DHTML layer as well as the Java tier.
Bill is the co-author of the O'Reilly book Designing Web Interfaces: Principles and Patterns for Rich Interaction. The book covers 75+ interaction design patterns, several anti-Patterns organized into six design principles for designing rich interfaces.
In addition, Bill is a frequent speaker at conferences and workshops around the world discussing the nuances of good design and the challenges of great engineering.
Previously, Bill led engineering for Yahoo! Teachers, a web 2.0 community allowing teachers to gather, organize & share web resources and lesson planning. In addition, as an Ajax Evangelist at Yahoo! he focused on spreading the goodness of "rich and sane" Ajax design & development. At Yahoo! Bill was also the Design Pattern curator where he launched the public version of the Yahoo! Design Pattern Library (http://developer.yahoo.com/ypatterns).
Before Yahoo! Bill led User Experience at Sabre Airline Solutions and co-founded Rico (an open source Ajax framework, openrico.org.) For 20 years Bill has bounced back and forth between design and engineering projects, creating products in areas as diverse as video games, widget libraries, war gaming, IDE tools, airline management and Web consumer sites. His musings can be found at http://looksgoodworkswell.com.
You can find photographs at:
http://billwscott.com/share/bio/
A 300 DPI version is at:
http://billwscott.com/share/bio/bill_300dpi.jpg
Did you know that there are at least 16 different moments of interaction during drag and drop? And that there are at least a half-dozen elements on the page that conspire with these points in time to form a drag and drop interaction? With almost all user interactions there are lots of interesting moments that you can use to enhance the user experience -- or worse to create confusion in the user's mind.
In this talk, Bill slows down time and puts dozens of interactions under the microscope to study what works and what doesn't work when creating interactive applications. Nuances from 100+ examples illustrate both what should be emulated (design patterns and best practice tips) as well as what should be avoided (design anti-patterns).
These are conveniently summarized in six over-arching design principles.
This talk goes hand-in-hand with Bill Scott & Theresa Neil's book, Designing Web Interfaces and will provide you with dozens of clear take-aways for designing rich interactions on the web.
When the first web sites appeared, pages were filled with horrific elements, such as blinking text, dancing graphics, auto-playing theme music, pattern-filled backgrounds, and who could forget the "skip intro" splash pages. Created by well-meaning designers who wanted to add flair to their designs, it quickly became clear these stylistic elements weren't enhancing the user's experience.
Now, here we are with new interaction tools and, as happens, history is repeating itself. In an attempt to add pizzazz, designers are making serious interaction design mistakes, embedding gratuitous, unnecessary, and often frustrating usage modes into their designs. And, like the web sites of years past, they often reach production without the designers realizing the traps they've fallen into.
For the last few years, Bill Scott has assembled an amazing collection of these grievous design travesties and in this talk he brings them out for your perusal and amusement. Bill shows us where designers committed acts of egregious drag-and-drop, tiny close buttons, and menus that fly across the screen, all in the name of creating delightful experiences.
But, the fun doesn't stop there. Bill has also gleaned important design lessons from each of these examples. We'll see counterexamples that what would've happened, had the designers made different choices. We'll walk away with a ton of ideas on what we can (and shouldn't) do to make the user's experience more effective and delightful.
Some of the anti-patterns explored are:
"Any sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke, "Profiles of the Future", 1961 (Clarke's third law)
At most companies, designers and engineers live in completely different worlds. For many designers the work of engineering is indistinguishable from magic. This unfortunately makes creating a finely crafted user experience much harder than it should be. Not knowing what is possible or proposing the impossible both hinder the synergy between design and engineering. Understanding the interface engineer's bag of tricks can go a long way to closing the gap between these two worlds.
What is now possible in the browser? And what is still hard to do? In this talk, Bill focuses specifically on the challenges and the opportunities for DHTML-based web sites and applications. Topics include: visual design nuances, ins and outs of images, CSS follies, interactivity, cinematic effects, performance, accessibility, browser advancements and ways to create a common vocabulary.
Drawing from 25 years of experience in designing and engineering interface solutions as well as leading design and engineering organizations such as Yahoo! and Netflix, Bill provides a set of guiding principles as well as concrete, real world examples of what is now possible and what is still hard to do given the current technology landscape. This hour-long recorded webinar will help you:
In every field of design one of the first things students must do is learn from the work of others. They study and break down real-world examples in order to understand the underlying principles and patterns that make for successful design. Then they are able to apply these learnings to their own set of problems. Designing for web interfaces is no different. We are constantly searching for inspiration and practical guidance in solving the problems we face as designers each day. One approach to curating and applying solutions is through the idea of design patterns. Design patterns define a solution in the context of a real world problem.
In this workshop, Bill Scott will discuss the rationale behind patterns, present a number of excellent pattern libraries for your consideration (20+), and then dive deep into 100+ examples from around the web that illustrate good interaction techniques (design patterns) as well as the not so good (anti-patterns) all organized as a set of six design principles. The main idea of the workshop is to expose you to lots and lots of real world examples and discuss the nuances and best practices that can be distilled from the them. In addition there will be time for two group exercises -- both actual problems that are currently being worked on at Netflix.
Many patterns are discussed. Here are the main ones:
You can learn from the bad examples as well. Along the way, anti-patterns are pointed out. The anti-patterns discussed are:
You can find me around the web usually with the profile name billwscott